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Forum Home > Terulia Forum Service: Main > FFO/Terulia Suggestions > "Destroy All Resources" Option  
"Destroy All Resources" Option
Goddess 1:14 PM on August 23, 2012 (+0/-0)
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So it's pretty annoying to have to give hundreds or thousands of resources to NPCs just to destroy them. Can we get a button in the Contruction Options that destroys all the resources inside of a domain?

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Legendary Blax 1:24 PM on August 23, 2012 (+0/-0)
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reply to Goddess:

Finally, you suggest something smart, what took ya so long?

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Grameramera 2:05 PM on August 23, 2012 (+0/-0)
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Why are you trying to destroy resources?

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ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
 
DeshTheWraith 2:07 PM on August 23, 2012 (+0/-0)

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Domain fully built and stuff, I guess?

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Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=(

 
Grameramera 2:12 PM on August 23, 2012 (+0/-0)
Group: Best Pony
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reply to DeshTheWraith:

It seems such a task should take a lot of effort.

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ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
 
Goddess 2:25 PM on August 23, 2012 (+0/-0)
Group: Limited Members
Posts: 645
Total: 1037
It's already a lot of effort to destroy a domain. Having to deal with picking up all the resources, walking over to an NPC while getting stam ****ed, and then giving them all to an NPC countless times. That's just way more work than needed.

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Grameramera 2:32 PM on August 23, 2012 (+0/-0)
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Posts: 893
Total: 1255
point is, there's no logical basis for getting rid of the resources

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ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
 
Goddess 2:34 PM on August 23, 2012 (+0/-0)
Group: Limited Members
Posts: 645
Total: 1037
The logic is, is that when someone takes over someone else's domain to raid it, they destroy every construction in the domain to make sure no one can take a fully built domain, and that they get gold for their endeavor.

Another reason is that when a domain lord destroys their own domain to make sure that no one can make profit from their domain, they also destroy every construction in the domain.


It would just make things a ton easier instead of having to spend hours to get rid of them.

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Korin on the Cob 2:35 PM on August 23, 2012 (+0/-0)

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OR just allow attacks to destroy resources.

Or perhaps a depot in which resources are kept.

That way enemy domains can hinder production or shipment of resources in some manner.

AND you have the added benefit of cleaning up your town.



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Grameramera 2:36 PM on August 23, 2012 (+0/-0)
Group: Best Pony
Posts: 893
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But when you "destroy" a domain, there SHOULD be ruins. When was the last time you saw a demolished building clean up its own debris? If you want to clear a domain, it should be incredibly difficult. This is the same reason resource trade was removed.

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ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
 
Korin on the Cob 2:38 PM on August 23, 2012 (+0/-0)

Group: Members
Posts: 199
Total: 300
Grameramera wrote:
But when you "destroy" a domain, there SHOULD be ruins. When was the last time you saw a demolished building clean up its own debris? If you want to clear a domain, it should be incredibly difficult. This is the same reason resource trade was removed.


I agree on the destroyed domain part, but I think what the OP of the thread means is for established domains to clean up their areas.

Maybe make NPCs periodically pick up items within the domain boundary?

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Goddess 2:38 PM on August 23, 2012 (+0/-0)
Group: Limited Members
Posts: 645
Total: 1037
Grameramera wrote:
But when you "destroy" a domain, there SHOULD be ruins. When was the last time you saw a demolished building clean up its own debris? If you want to clear a domain, it should be incredibly difficult. This is the same reason resource trade was removed.






@Korin: Interesting concept, I like it.

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Magnus Sforzando 4:12 PM on August 23, 2012 (+0/-0)

Group: Straightest Man on FFO
Posts: 563
Total: 1339
Yeah but when you DESTROY a domain, how may resources are actually going to be useful after all the carnage, Idk about you guys, but I'm not rebuilding a house out of splintered or charred wood.

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Professor 9:21 PM on August 23, 2012 (+0/-0)

Group: FFO Admin
Posts: 511
Total: 942
reply to Magnus Sforzando:

The burned buildings don't drop resources. Deconstructing buildings do, which makes more sense.

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