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Forum Home > Terulia Forum Service: Main > FFO/Terulia Discussion > Progression on bettering the game. (pp [1] 2) |
Progression on bettering the game., Listen, and pay attention. | |||
Legendary Blax | 10:38 PM on August 20, 2012 | (+0/-4) | |
Unregistered |
We know what's best for the game. Hold your tongue and sit the **** down.
This is what we're gonna suggest. About the whole leveling thing, yea it's for Terulia, but as we see now, it's not going to be good considering it's an easy loop hole to overcome. Right now, leveling and capping your skills is not an achievement so much as a standard. There is no real indiviuality anymore as everyone will get to 77 in all their relevant abilties. There is no real achievement in learning all your classes abilities as that's what is to be expected, to NOT be capped is a sign of weakness and not normality. There is no "Strong", only "Average". For that reason there is no personal glory anymore so much as numbers always wins. Because of the accelerated speed of leveling and gaining proficiencies, the gap between people who train often and those who spend the majority of thier time doing other things like shop camping has grown smaller and smaller until it is almost nonexistant. People who train once a week can match others who train several times a day with little to no effort, and because the standard has become capped profs and abilities, the value of skill has followed this pattern and in the same way grown smaller and smaller. _________________________________________ |
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Legendary Blax | 10:50 PM on August 20, 2012 | (+0/-4) | |
Unregistered |
What I'm considering is jumping back with the old system. With this current system, people can jump into pvp just because they know they won't lose a thing. Not a proff, not a level, nothing. So it's like, with people fighting, and losing. They know, if they get killed they'll just make the killer more penalized. Getting him into massive negative percentage....and a person to kill so they can get the unengraved equipment that he/she worked his/her ass off....
The only way to lose profs is to pvp. The only way to lose items is to pvp. The only way to lose anything is to be the one to start the fight. With that being said, you shouldn't try to make someone lose a proff by getting killed in a domain by a NPC. Or even Argo. In this aspect we are rewarding failure. The system is also flawed in that it can be abused to "set-up" your enemies to lose more than they normally would while you lose nothing. It is easy to let someone kill you, and this removes all real competition from PvP. _________________________________________ |
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MoonCross | 10:57 PM on August 20, 2012 | (+1/-0) | |
Group: Members Posts: 113 Total: 237 |
Oh I get it, just because we ran at you head on fearlessly caused you to make this topic. Obviously you want to oppress FFO. I do not support this suggestion at all.
Something tells me that your afraid after what happened earlier. Also the old system discouraged pvping btw, why discourage it? it's a PVP game after all. _________________________________________ *Yawns*
What now? |
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Dr. Letha | 10:59 PM on August 20, 2012 | (+0/-0) | |
Group: Elf Posts: 883 Total: 1836 |
Legendary Blax wrote:
We know what's best for the game. Hold your tongue and sit the **** down. How about **** you and don't act like you want the best for this game. This is what we're gonna suggest. About the whole leveling thing, yea it's for Terulia, but as we see now, it's not going to be good considering it's an easy loop hole to overcome. Yes, it's good for Terulia. And guess what FFO is testing grounds for? Right now, leveling and capping your skills is not an achievement so much as a standard. There is no real indiviuality anymore as everyone will get to 77 in all their relevant abilties. On the contrary, I've seen a lot of unique setups for classes since the allowance system has been put in. I've seen Masters using Staves, White Wizards using full heavy, Knights using bows, and I myself have used almost every kind of weapon just because it's rather possible nowadays for most classes. Your character is how you make it. There is no real achievement in learning all your classes abilities as that's what is to be expected, to NOT be capped is a sign of weakness and not normality. There is no "Strong", only "Average". For that reason there is no personal glory anymore so much as numbers always wins. Numbers won't always win. Skill is needed more often than you think. You can't just throw people at an enemy and expect them to fall over. Because of the accelerated speed of leveling and gaining proficiencies, the gap between people who train often and those who spend the majority of thier time doing other things like shop camping has grown smaller and smaller until it is almost nonexistant. People who train once a week can match others who train several times a day with little to no effort, and because the standard has become capped profs and abilities, the value of skill has followed this pattern and in the same way grown smaller and smaller. Weird, because as I've seen it, skill wins battles. Your side has taken ours down with smaller numbers, and vice versa, so don't pull the 'lolnoskill' card. Also, why is having no gap a bad thing necessarily? Legendary Blax wrote: What I'm considering is jumping back with the old system. With this current system, Nope. Not happening. Progression > Regression, last I checked. people can jump into pvp just because they know they won't lose a thing. Not a proff, not a level, nothing. So it's like, with people fighting, and losing. They know, if they get killed they'll just make the killer more penalized. Getting him into massive negative percentage....and a person to kill so they can get the unengraved equipment that he/she worked his/her ass off.... I think you contradicted yourself in saying that "people can jump into pvp just because they know they won't lose a thing" and "the only way to lose _____ is to pvp". _________________________________________ |
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Morrigan Ravensong | 11:02 PM on August 21, 2012 | (+0/-0) | |
Group: Members Posts: 31 Total: 31 |
Anything that makes blax QQ is a step in the right direction.
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MoonCross | 11:03 PM on August 21, 2012 | (+0/-0) | |
Group: Members Posts: 113 Total: 237 |
The pvp we currently have is good in my books, I'm having fun with it atm, I also enjoyed that war we had yesterday; even though I got ganked, I had fun, that's what important; is to have fun. It's good practicing for me since I haven't PVP for many years...
_________________________________________ *Yawns*
What now? |
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Mobo | 11:09 PM on August 21, 2012 | (+0/-0) | |
Unregistered |
Dr. Letha wrote:
Legendary Blax wrote:We know what's best for the game. Hold your tongue and sit the **** down. What evidence do you have to suggest otherwise? This is what we're gonna suggest. About the whole leveling thing, yea it's for Terulia, but as we see now, it's not going to be good considering it's an easy loop hole to overcome. You disagreed but did not provide any reason why this is good for Terulia wheras it was already stated that there are loopholes. Please be constructive in your responses as flaming/trolling on the forums will only lead to blacklisting. Right now, leveling and capping your skills is not an achievement so much as a standard. There is no real indiviuality anymore as everyone will get to 77 in all their relevant abilties. Interestingly enough several of the combinations you cited were possible in older versions and more effective. However they took much more effort to implement which made them more unique to whoever had them, and not just a fad. There is no real achievement in learning all your classes abilities as that's what is to be expected, to NOT be capped is a sign of weakness and not normality. There is no "Strong", only "Average". For that reason there is no personal glory anymore so much as numbers always wins. More people = more turns = more room for error, and when the casual trainer who does water temple once a week has the same spellset as the person doing dragons constantly, each level in the cap accounts for a larger gap in power via numbers. And when you have far more room for error than one side there is far less skill required. Because of the accelerated speed of leveling and gaining proficiencies, the gap between people who train often and those who spend the majority of thier time doing other things like shop camping has grown smaller and smaller until it is almost nonexistant. People who train once a week can match others who train several times a day with little to no effort, and because the standard has become capped profs and abilities, the value of skill has followed this pattern and in the same way grown smaller and smaller. Implying that there are not several other conditions that contribute to how battles play out? Also implying that someone who barely trains should have no gap with someone who put much more effort into becoming powerful? Legendary Blax wrote:What I'm considering is jumping back with the old system. With this current system, Why exactly is this? Please elaborate. people can jump into pvp just because they know they won't lose a thing. Not a proff, not a level, nothing. So it's like, with people fighting, and losing. They know, if they get killed they'll just make the killer more penalized. Getting him into massive negative percentage....and a person to kill so they can get the unengraved equipment that he/she worked his/her ass off.... He meant to say that as far as PvP deaths go, the loser is rewarded, which makes no sense. _________________________________________ |
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Professor | 11:13 PM on August 21, 2012 | (+0/-0) | |
Group: FFO Admin Posts: 511 Total: 942 |
reply to Legendary Blax:
Apparently the goal for Terulia is to have it so that people who play constantly don't have a huge advantage over those that don't, so your point is invalid. Also in Terulia, spells and skills don't prof when fizzled or used without effect such as curing at full health, so that completely changes the way training works. Also, you may be playing 24/7 again now that you got your characters restored, but that doesn't mean no one played between the time you quit and now. There is actually a HUGE gap between Hydrocrush, the epitome of "doing other things like shop camping", and other players that train. That aside, I also preferred it when it was actually challenging for at least wizards to level up like last hosting. However, people who didn't play as much couldn't handle it which is more important since Terulia is Gaku's main focus. Tl;dr: Your points are invalid. _________________________________________ |
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MoonCross | 11:15 PM on August 21, 2012 | (+0/-0) | |
Group: Members Posts: 113 Total: 237 |
we do loose something, did ya forget about death sickness?
Edit: oh yes.. loot dropping as well. _________________________________________ *Yawns*
What now? |
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Mobo | 11:19 PM on August 21, 2012 | (+0/-0) | |
Unregistered |
Professor wrote:
reply to Legendary Blax: This system needs to move away from Terulia as a whole because they are obviously not compatible enough for one system to work well in both. Thus all of your points regarding Terulia are invalid. Even if the altered training system were implemented into FFO, you have not seen it in action here and cannot base an argument off of it as you don't know what it would do. Hydrocrush has tier 3s. There was a time when these were considered an actual achievement and not something you can get in 2 trips to water temple. _________________________________________ |
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Mobo | 11:21 PM on August 21, 2012 | (+0/-0) | |
Unregistered |
MoonCross wrote:
we do loose something, did ya forget about death sickness? Deathsickness is a debuff that is only there to prevent spam lifing and spawning. You don't "lose" anything. And with no negative percent, you lose almost nothing on death unless you are over the "limit" that applies to everyone. _________________________________________ |
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Morrigan Ravensong | 11:23 PM on August 21, 2012 | (+0/-0) | |
Group: Members Posts: 31 Total: 31 |
FFO is nothing more than Terulia's testing grounds now, all this complaining is invalid as a whole as FFO exists only for this reason and will likely cease to exist once Terulia testing ends and goes up officially.
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MoonCross | 11:23 PM on August 21, 2012 | (+0/-0) | |
Group: Members Posts: 113 Total: 237 |
Mobo wrote:
MoonCross wrote:we do loose something, did ya forget about death sickness? you do loose half of the gold you have, when I died with 20k I lost half of it... _________________________________________ *Yawns*
What now? |
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Professor | 11:25 PM on August 21, 2012 | (+0/-0) | |
Group: FFO Admin Posts: 511 Total: 942 |
Mobo wrote:
This system needs to move away from Terulia as a whole because they are obviously not compatible enough for one system to work well in both. FFO is discontinued. What you think does and doesn't work well with it doesn't matter. The only way FFO will ever "move away from Terulia as a whole" is if Gaku decides to stop working on Terulia. _________________________________________ |
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Darlute | 11:26 PM on August 21, 2012 | (+0/-0) | |
Group: FFO Admin Posts: 194 Total: 552 |
The way I see it, these topics shouldnt even exist. You guys should've never been restored after intentionally deleting your own characters because by that aspect you didnt put any effort into your character at all. You restarted with a level 30+ character so please don't preach about how much time you put into this game.
I don't know what ur talking about, the day i started pvping i made about 100k off of you guys shopping w/e you kids dropped. I found pvp rewarding. And if you're talking about domain warfare than **** it would be very rewarding if people didn't immediately begin muling items at the first sign of defeat. I agree it's a little easy to level up which means that the game is now about skill. ffo will never be about numbers and those who blame their losses on numbers simply just don't know how to play their class to their fullest or better yet just don't know how to play as a team/unit. The way I see it, everything is fine. Could use tweaking definetly but at least it's not complete **** where a capped knight or bw can effectively eliminate half the game with a single shot _________________________________________ Corporate D.M
Killing FFO, one quack at a time ;) |
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MoonCross | 11:30 PM on August 21, 2012 | (+0/-0) | |
Group: Members Posts: 113 Total: 237 |
Darlute wrote:
*remembers Watabou's firewall and DK's mass Rampage as old memories of ultimate ganking* _________________________________________ *Yawns*
What now? |
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Iris | 11:31 PM on August 21, 2012 | (+0/-0) | |
Group: Members Posts: 124 Total: 153 |
In Light of all the trolling and mindless posts-
I think when you attack someone elses pony in town you should get outlawed~ _________________________________________ |
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Legendary Blax | 11:33 PM on August 21, 2012 | (+0/-0) | |
Unregistered |
reply to Darlute:
Let's stay on topic, alot of people(s) got there char deleted and restored. So let's be more suitable. So you're saying, skill is required to play this game? All we're doing is clicking the targets that has a status spell, that is not skills sir. Skills is something you think on. Not "oh hey, that Black Wizard there, yea, get him first so that he won't Zerk. Also, that White Wizard, if he's in front of the party, GANK it so he can't cure" etc. So skill, none required. Number, yes. As those that spend their time/day onto this game should be rewarded. With that being going around Pking those that don't train on a consistent basics should be rewarded with a death so to speak. The point is, now that this server is a beta test....Well act on it. Make it so experience is back. Make it fun when you die, you lose stuff besides petty gold. Cmon now, let's include stuff that we're gonna be mad about not "oh dam, ****, ****, I lost 10k that's okay though, we'll go to Water temple, or just run through desert or highlands and let the army kill the monsters and oh, hey, hope a champ spawns so we can sell armor etc". Just saying. _________________________________________ |
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Morrigan Ravensong | 11:40 PM on August 21, 2012 | (+0/-0) | |
Group: Members Posts: 31 Total: 31 |
Games are intended to be fun, release stress etc, not create stress and make people mad that is what we have jobs for...oh you would know nothing about that....nvm.
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Legendary Blax | 11:42 PM on August 21, 2012 | (+0/-0) | |
Unregistered |
reply to Morrigan Ravensong:
That's an invalid argument. Games are also caused to PVP. You know, Player vs Player base. Fight each other, prove you're the best. They even have movies....you should look into'em. If you're having a bad time trying to play this game....WWW.MapleStory.com. You'll enjoy that then. :) _________________________________________ |
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