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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > July 2012  
July 2012
Grameramera 1:57 PM on July 02, 2012 [ edited by Grameramera at 1:21 PM on 07-26-2012 ] (+1/-0)
Group: Best Pony
Posts: 893
Total: 1255
simplified addition of new improvement types
construction list varies with resource used to access
improvement/building wall icons (Relleth/Marcus)

addendum:
+33% stam regen rate *
removed login allowance *o
removed unleveled GM spawns o
75% max enchantment resistance *o
+150% allowance for monster kills *o
removed allowance from spawning monsters *o
5% of current allowance applied to prof exp *o

July 3:
removed 5% prof bonus for equipment proffing *o

July 4:
level 25 restriction for entering Garland's chamber (Professor) o
increased Ember Wyrm lit resistance (Professor) o
carbonated potions have no thirst effect (Marcus) *o
increased Ember Wyrm health (Professor) o
thirst varies with potion type/tier (Marcus) *o

July 5:
all known wall/building rendering issues fixed

July 7:
jailing of an outlaw no longer depends on who got the kill (Legendary Blax) o

July 9:
Hold duration set back to normal *o
changes to Scry *o
- excludes newbies
- target receives a message
- no longer excludes disguised players
- no longer provides a choice of targets
- no longer depends on you knowing target's name

addendum:
bug fix: PLC > LC (Marcus) o
bug fix: Chain Lightning ignores mres (Professor) *o
citizenship application destroyed on death (Professor) o
spears can be used with shields (Dr. Letha) o
Hold cooldown increased, bonus duration reduced o
Berserk cooldown and base duration ~doubled o
doubled Refresh effect (Professor) o
doubled PLC rate (Marcus) o

July 26:
automatically level up on PLC increase if prof requirements are met (???) o
Ember Wyrm gold/drop value reduced (???) o

_________________________________________
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
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