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immensely large parties | |||
Shane | 4:37 PM on June 21, 2011 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
Immensely large parties of players of 10 or more have almost always been the source of immense game slowdown, because of the sheer amount of spawns they create and resources they use.
This is immensely prominent in areas such as Desert and Plain where there are multi-tile monsters. The issue is a combination of both large parties and multi-tile monsters. A few people have suggested that we limit parties to 5 or 6 players. It has also been suggested to completely remove multi-tiles. I want to hear the community's opinions on either: A) Removing multi-tile monsters B) Limiting party sizes _________________________________________ SMUG.MOMENTAI
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Hazedreamfreysaraboy | 4:38 PM on June 21, 2011 | (+0/-0) | |
Group: Members Posts: 391 Total: 1095 |
5 to 6? Awful idea. 10? Maybe. Remove multi-tile monsters.. you HAVE to be joking.
_________________________________________ Huckey168 (ffo): Your a idiot beyong all imagining. |
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Shane | 4:39 PM on June 21, 2011 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
Do you have any other ideas that wouldn't cause the game to be unbearably slow for everyone not in the gigantic party?
_________________________________________ SMUG.MOMENTAI
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Rarity | 4:39 PM on June 21, 2011 | (+0/-0) | |
Group: Members Posts: 670 Total: 1267 |
i's say remove multi-tiles, why bother messing with the amount able to be grouped together, it seems detrimental to me
_________________________________________ Letha says: Mint is more of a man than me. |
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CL | 4:43 PM on June 21, 2011 | (+0/-0) | |
Group: Members Posts: 96 Total: 127 |
Both suggestions do nothing but to mask the real issue. It has to do with coding or BYOND, or just simply a combination of both. This is something Gaku has to look into with his coding, simply limiting parties or removing large tiled mobs does nothing to solve the issue.
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Hazedreamfreysaraboy | 4:43 PM on June 21, 2011 | (+0/-0) | |
Group: Members Posts: 391 Total: 1095 |
Shane wrote:
Do you have any other ideas that wouldn't cause the game to be unbearably slow for everyone not in the gigantic party? Aside from making a 10 person limit (maybe), no. You asked for opinions not ideas. _________________________________________ Huckey168 (ffo): Your a idiot beyong all imagining. |
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Shane | 4:47 PM on June 21, 2011 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
Haze wrote:
Shane wrote:Do you have any other ideas that wouldn't cause the game to be unbearably slow for everyone not in the gigantic party? Then I asked for ideas. Just sayin'. How about an 8-person limit? Would you be fine with that? _________________________________________ SMUG.MOMENTAI
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Rarity | 4:50 PM on June 21, 2011 | (+0/-0) | |
Group: Members Posts: 670 Total: 1267 |
Shane wrote:
Haze wrote:Shane wrote:Do you have any other ideas that wouldn't cause the game to be unbearably slow for everyone not in the gigantic party? why the **** limit the parties...why not just majorly shrink down multi-tiles, since players dont cause the damn lag, its the multi-tiles that do it, limiting parties wont stop it, if people run through desert or plains or hls even solo when its fresh it can slow the entire game down, so its not the damn party size, stop being ignorant and deal with the mobs that cause it ;) _________________________________________ Letha says: Mint is more of a man than me. |
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Zasha | 4:54 PM on June 21, 2011 | (+0/-0) | |
Group: Members Posts: 66 Total: 80 |
Out of those 2 choices, I think removing multitiles would help the problem more and harm the game less. Huge parties don't lag in wt, where there are no multitiles, but a lone player can cause massive lag in the plains, desert, and especially highlands just by spawning enough multitiles.
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Darlute | 4:55 PM on June 21, 2011 | (+0/-0) | |
Group: FFO Admin Posts: 194 Total: 552 |
heres a super cool idea. stop being crybabies. be less anti social and join a damn party. play around it or don't play at all. It isn't gamebreaking, it's barely ruining your experience and all I'm hearing is just more petty reasons to change the game more than it already has.
Shut up, play the game, and cry to yourself _________________________________________ Corporate D.M
Killing FFO, one quack at a time ;) |
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JeebsLuvsPie | 5:01 PM on June 21, 2011 | (+0/-0) | |
Group: Members Posts: 245 Total: 786 |
reply to Darlute:
*dies a little inside* _________________________________________ |
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Nabutso Zaih | 5:04 PM on June 21, 2011 | (+0/-0) | |
Group: Members Posts: 186 Total: 489 |
Darlute wrote:
heres a super cool idea. stop being crybabies. be less anti social and join a damn party. play around it or don't play at all. It isn't gamebreaking, it's barely ruining your experience and all I'm hearing is just more petty reasons to change the game more than it already has. iirc the reason newbies quit ffo was lag. as far as I know gaku wants people to play his game. _________________________________________ |
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Grameramera | 5:21 PM on June 21, 2011 | (+0/-0) | |
Group: Best Pony Posts: 893 Total: 1255 |
A better solution, were I still working on FFO, would be to remove all randomly spawned multitiles, and make most bosses and champs multitiled.
_________________________________________ ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back. ./personal_problem.sh -q > /dev/null 2>&1 & |
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Cea | 6:28 PM on June 21, 2011 | (+0/-0) | |
Group: Not a Stupid Title Posts: 850 Total: 1990 |
Grameramera wrote:
A better solution, were I still working on FFO, would be to remove all randomly spawned multitiles, and make most bosses and champs multitiled. That's a neato idea. And in reference to party size you gotta be kidding. I have more than 8 friends (but barely). And I like all of them (sort of equally). I wouldn't even want to ditch Ace during a training party and EVERYONE HATES ACE. _________________________________________ A good player knows how to play his class. An elitist knows how to play everyone else's class.
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PcP | 6:46 AM on June 22, 2011 | (+0/-0) | |
Group: Members Posts: 118 Total: 214 |
haha multitile spider in cramped spider caves
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Elias | 4:01 PM on June 23, 2011 | (+0/-0) | |
Group: Members Posts: 128 Total: 253 |
it would be weird to see little tiny ogres and stuff but i'd deal with it even though multitile monsters have been an interesting aspect of ffo for years, if it helped the universal worst problem of ffo, which is lag
limiting party sizes would be kind of depressing -- having huge massive parties is one of the most fun things ffo has ever offered. but i kinda understand it, i mean, usually if there's a party training it's always one absolutely massive party that usually has a bunch of super strong dudes and a ton of people just leeching, that just goes around and destroys everything (then inevitably someone wants to go to the ruins for no reason and 800 wizards spawn and everyone dies) and everyone gets millions of experience in like 30 mins. then you could spend the rest of an entire week soloing on ffo without sleeping at all and not even get that much experience. it feels like there should be more incentive to have more smaller parties that're scattered around the world rather than the one absolutely massive one that just goes through desert/plains/ruins then logs out until the same time next day but yeah it sounds like it's multitiles that causes the lag anyway and lag is like the major issue here so whatever fixes it. though i like how gaku says "if i were still working on it" like "haha deal w/ it idc" _________________________________________ |
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Xeen the Unseen | 7:20 AM on June 24, 2011 | (+0/-0) | |
Unregistered |
Well considering a Byond bug only lets me see a quarter of multitile monsters to begin with...
_________________________________________ Stark says: What are we doin?
TalRasha says: Waiting to own a pony. Lilith says: Stark is clueless, poor qt. Stark says: Huh? Lilith says: See. Stark says: Wha? Lilith says: See... Stark says: Im too high for this. |
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Nabutso Zaih | 1:58 PM on June 29, 2011 | (+0/-0) | |
Group: Members Posts: 186 Total: 489 |
Xeen the Unseen wrote:
Well considering a Byond bug only lets me see a quarter of multitile monsters to begin with... This has nothing to do with the lag by the way.. Also. I think we need to seriously consider limiting party sizes. Somewhere like 6-8 players per party. _________________________________________ |
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Magnus Sforzando | 4:09 PM on June 29, 2011 | (+0/-0) | |
Group: Straightest Man on FFO Posts: 563 Total: 1339 |
I don't. It has nothing to do with party sizes.
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sexEboy69 | 4:23 PM on June 29, 2011 | (+0/-0) | |
Group: Members Posts: 73 Total: 171 |
Xeen the Unseen wrote:
Well considering a Byond bug only lets me see a quarter of multitile monsters to begin with... _________________________________________ FLOCKA
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