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Success rates | |||
deanbad | 10:18 AM on April 17, 2011 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
Just wondering how everyone besides myself feels about the fact that magic doesn't have a 100% success rate despite gear and skills have a 100% sucess rate.
_________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Shane | 11:50 AM on April 17, 2011 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
My WW still has a few pieces of Light gear on but I can sometimes fizzle Conceal 8-9 times. It's never been drastically bad but it is often a terrible waste of mana and time.
I once tested casting with absolutely no gear on and Conceal still fizzled a couple of times. I think it may be mres vs. magic that's causing this issue, in that casting on self is extremely wonky. _________________________________________ SMUG.MOMENTAI
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Locke | 11:51 AM on April 17, 2011 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
I'd much rather prefer magic had a 100% success rate and was balanced in other ways than an increased fizzle rate. The last thing I want in pvp is an added luck component because my spell might not fire off. I understand the balancing purpose of the change to armor, but at the same time I hate it because I hate spells fizzling ever unless its like scry or something. If its in combat, I don't think it should.
I don't know what sort of balancing issues this might create though. _________________________________________ Signatures are SO last decade.
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Dr. Letha | 11:52 AM on April 17, 2011 | (+0/-0) | |
Group: Elf Posts: 883 Total: 1836 |
It makes sense. I mean, if melee doesn't have peerless accuracy, then why should magic? If we want to take a step further into reality (or, however much reality is in magic), consider that the caster is aiming at the target, much like a warrior (using that as the general melee example) has to aim at his target. If any of you have ever played Elder Scrolls IV: Oblivion, think about that kinda magic system, where you have to aim at the target. Now use that kind of thinking into FFO's magic. Now, replace "missing" with "fizzling", as magic doesn't "miss" once it is properly casted.
On a side note, in some wierd plane of thought, shouldn't fizzling give more base experience for the spell as an actual successful cast? This is how I'm thinking of it... The wizard attempts at casting the spell, yet it fails. Listening to the age old quote "If at first you don't succeed, try, try again", the wizard might learn a bit more from his failure, as failing at something usually opens more doors to succession in the future, as they would learn from their mistakes, rather than learn nothing at all from them. I haven't the slightest clue if fizzling does give experience, but that's just my way of looking at it. Getting more towards the topic, yeah, I like how magic doesn't have a flawless accuracy and can fizzle. True, its more noticeable AND more annoying than missing with a weapon, but that's the way it should be. _________________________________________ |
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deanbad | 11:52 AM on April 17, 2011 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
I don't necessarily mind the fizzle rate. I just think that maybe the same element of chance should be applied to skills as well.
PS: I should have mentioned that I'm mostly concerned about casting on yourself/using a skill on yourself. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Locke | 11:54 AM on April 17, 2011 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
reply to Deanbecca Black:
That'd balance it, but I'd hate it, because I think anything that adds an element of chance to pvp is bad. _________________________________________ Signatures are SO last decade.
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Zasha | 11:59 AM on April 17, 2011 | (+0/-0) | |
Group: Members Posts: 66 Total: 80 |
We already have lag determining the outcome of more than half of the pvp battles and causing people to get more than half of their deaths from npcs. I can understand heavy gear making you fizzle, even though I have mixed feelings about it. We don't need any more chance outsomes, we have lag for that.
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Shane | 12:03 PM on April 17, 2011 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
reply to Locke:
Fizzle rates as a whole are a chance added to PvP, but that wouldn't be too much of a problem if it were that 100% mage gear = 0% fizzle rate. In full mage gear I've seen people fizzling multiple times, then turn around and be able to cast consistently for a while. It's mostly self-casting, too; I've never had too much of an issue casting on others unless they were a BW. _________________________________________ SMUG.MOMENTAI
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Locke | 12:05 PM on April 17, 2011 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
If it went that way, I wouldn't mind wearing a full set of mage gear to guarantee my spells work, and then people who want to mix up their armor for better defenses can deal with fizzling. I'd take the guaranteed cast over improved armor 9 times out of 10.
I haven't played since the update, so I don't know how much it takes. I'm under the impression a full set of shop stuff will work, but I don't know for sure. _________________________________________ Signatures are SO last decade.
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Shane | 12:08 PM on April 17, 2011 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
reply to Locke:
A full set of mage gear still won't prevent self-fizzles. _________________________________________ SMUG.MOMENTAI
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Locke | 12:11 PM on April 17, 2011 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
Doesn't it depend on the level of armor? I figured a full set of novice would make stuff like cure work, but conceal would still fizzle. I figured if you went up to a mix of druidic/conjuror, it would cut out most fizzles.
If not, I propose that it just goes by how many slots of your armor are of that type. If all of them are Mage, then you shouldn't fizzle, if one isn't, then it goes down by a percentage. _________________________________________ Signatures are SO last decade.
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Shane | 12:22 PM on April 17, 2011 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
reply to Locke:
I would not know about tiers of armor but I don't particularly see why it would make a difference when casting on self since, to my knowledge, the mres and magic boosts are near identical on mage gear. My WW uses Apprentice-Shaman with a few pieces of Crimson, and casting on myself is a great *****. I even grabbed some random mage over-armor and boots to test it and casting on myself was still a pain. I also have another WM who, upon testing with a full set of Novice, still occasionally fizzled a cure and has a hell of a time getting a status spell off sometimes. _________________________________________ SMUG.MOMENTAI
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Tyrael1337 | 4:15 PM on April 28, 2011 | (+0/-0) | |
Group: Members Posts: 155 Total: 164 |
I would say a small fizzle rate would be understandable. If you want to get all realistic or w.e about this think of it this way.
"just as a warrior can stumble and miss a attack on an enemy a mage could easily lose concentration and fizzle a spell in the heat of battle" Crude though it is it makes a good point.i dont think magic should have a 100% cast rate though certain skills have become rediculously hard to use such as life and scry from what ive been told. So a bit more balancing may be needed but i like the updated magic system nowmy rw actually can fizzle and yesi like that. _________________________________________ |
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