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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > September 2009  
September 2009
Grameramera 11:12 PM on September 03, 2009 [ edited by Grameramera at 11:11 PM on 09-26-2009 ] (+0/-0)
Group: Best Pony
Posts: 893
Total: 1255
exp gains reduced 40% when exp exceeds capacity *
level rank secondarily determined by total exp *
- previously was determined by exp in bar
exp bar no longer has to be full to level *
total exp gained reported in Rank/Stats *
exp bar capacity increases with level *
- double current requirements *
new job navigation icons (???) *
exp-based deleveling removed *
exp bar reports total exp *
- added % of bar filled *
- exp to level removed *
- base amount removed *

September 7:
bug fix: mislabeled job specs (Deshawn) *
bug fix: dense movable atoms disrupt pathfinding (Cea) *o
bug fix: experience percentage rounded improperly (Deshawn) *
bug fix: map editor imposes seasons even when disabled (Dean) *
total available abilities + current profs determine max level *
non-admin renamers cannot rename admins (Locke) *o
increased map generator paint speed 2.5X (Dean) *
new ability acquisition tables (Garral) *
- Warlock, Priest, Hunter, Alchemist, and Rogue *
increased base PC movement speed 12% *o
job changing causes deleveling *

September 8:
bug fix: job specializations not saved/loaded *
equipment prof points no longer contribute to leveling *
equipment profs scale down with job changes and swaps *
variable prof rates for abilities removed *
- harder to prof as PC accumulates prof points *
- harder to prof when PC has less abilities *
- prof fastest by using abilities *
Exorcists gain 15% power to Light spells *
Medics gain 20% power to Cure spells *
new GM-spawned monster (Solus) o
adjusted spawn sets (Solus) o

September 13:
bug fix: guard phasing *o
bug fix: ability prereq issues (Garral) *

September 18:
bug fix: delevel to 0 on new game *
bug fix: non-PCs unable to have job specs *
bug fix: GM spawn creator incompatibilities *
bug fix: monsters w/o icons removed from balance file *
faster backup generation on server reboots *o
several new terrain icon states (Solus) *
improved compatibility with Linux DM *
removed all FF references from login *
- including Namingway *
removed external file dependencies *
kingdom island rough drafts (Dean) *
25 new ability icons (Solus) *
updated file sync script *

September 20:
increased probability of Defend/Parry aggro draw by 10X (Locke) *o
new chat log generated for each new hosting start date (Locke) *o

September 26:
bug fix: newbie classes without abilities *
forum notifications generated forum-side *o
- greatly improved portability (to other games)

_________________________________________
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
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