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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > September 2009 |
September 2009 | |||
Grameramera | 11:12 PM on September 03, 2009 [ edited by Grameramera at 11:11 PM on 09-26-2009 ] | (+0/-0) | |
Group: Best Pony Posts: 893 Total: 1255 |
exp gains reduced 40% when exp exceeds capacity *
level rank secondarily determined by total exp * - previously was determined by exp in bar exp bar no longer has to be full to level * total exp gained reported in Rank/Stats * exp bar capacity increases with level * - double current requirements * new job navigation icons (???) * exp-based deleveling removed * exp bar reports total exp * - added % of bar filled * - exp to level removed * - base amount removed * September 7: bug fix: mislabeled job specs (Deshawn) * bug fix: dense movable atoms disrupt pathfinding (Cea) *o bug fix: experience percentage rounded improperly (Deshawn) * bug fix: map editor imposes seasons even when disabled (Dean) * total available abilities + current profs determine max level * non-admin renamers cannot rename admins (Locke) *o increased map generator paint speed 2.5X (Dean) * new ability acquisition tables (Garral) * - Warlock, Priest, Hunter, Alchemist, and Rogue * increased base PC movement speed 12% *o job changing causes deleveling * September 8: bug fix: job specializations not saved/loaded * equipment prof points no longer contribute to leveling * equipment profs scale down with job changes and swaps * variable prof rates for abilities removed * - harder to prof as PC accumulates prof points * - harder to prof when PC has less abilities * - prof fastest by using abilities * Exorcists gain 15% power to Light spells * Medics gain 20% power to Cure spells * new GM-spawned monster (Solus) o adjusted spawn sets (Solus) o September 13: bug fix: guard phasing *o bug fix: ability prereq issues (Garral) * September 18: bug fix: delevel to 0 on new game * bug fix: non-PCs unable to have job specs * bug fix: GM spawn creator incompatibilities * bug fix: monsters w/o icons removed from balance file * faster backup generation on server reboots *o several new terrain icon states (Solus) * improved compatibility with Linux DM * removed all FF references from login * - including Namingway * removed external file dependencies * kingdom island rough drafts (Dean) * 25 new ability icons (Solus) * updated file sync script * September 20: increased probability of Defend/Parry aggro draw by 10X (Locke) *o new chat log generated for each new hosting start date (Locke) *o September 26: bug fix: newbie classes without abilities * forum notifications generated forum-side *o - greatly improved portability (to other games) _________________________________________ ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back. ./personal_problem.sh -q > /dev/null 2>&1 & |
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