Terulia Testing
FFO Classic |
Welcome Guest ( Login | Register ) | Browse | Search | Files | Chat |
Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > January 2010 |
January 2010 | |||
Grameramera | 7:51 PM on January 04, 2010 [ edited by Grameramera at 4:04 PM on 01-30-2010 ] | (+0/-0) | |
Group: Best Pony Posts: 893 Total: 1255 |
bug fix: improvements w/o doors have a nondense tile (Altima) *o
bug fix: total invested gold not reset when domain looted (Frangi) *o bug fix: attacking Guide outlaws attacker on Newbie Island (Vincent) *o bug fix: only able to attack bottom-left corner of multitile monsters (Altima) *o bug fix: military units outside domain not accounted for in some cases (Altima) *o consolidated standard click-effect timer procs *o reduced berserk base duration 20s (Locke) *o January 6: new optional "charge" icon state (Oondivinezin) *o View Impunities in Domain Options (Locke/Baram) *o Strung Pincer str modifier reduced 25% (Dean) o removed the special "suicide" death condition * 1.5 X [# of available profs] needed per level * proficiency loss due to deleveling removed * increased percent of experience lost due to death * Siege Mode notification in EWho (Locke) *o PLC only increases when PL-capped * stats update on job change/swap * proficiency cap removed * prof loss on respawn * - in Cube: 2 per death * - out of Cube: 1 for every 10 PC levels * - prof loss may result in deleveling * January 8: bug fix: PC icon's "charge" state ignored (Oondivinezin) *o consolidated several fragmented HUD components * 15 minute wait for unconventional relogs * lose 1 prof point for using Relog verb * text improvements * - new font and 16-bit text * - variable letter spacing * --- replaces old teletype system * --- able to fit more text per panel * --- NPC text flows better * --- looks much better * - dynamic text button generation * --- simplifies button management in code * January 12: bug fix: auto-closing shop farewell advances other NPC text * Rys improvements - starter kits created using new EQ system * - newbie tutorial is now optional * --- receive starter kit regardless * - tutorial text improvements * consolidated NPC confirmation buttons * intro text for opening movie * improved login text * removed FAQ verb * January 12 addendum: bug fix: map name overlays spaced improperly * equipment prof threshold for leveling * - requirements scale with ease of eq prof training * equipment prof loss on respawn * - in Cube: 1 per death * - out of Cube: 1 for every 20 PC levels * - prof loss may result in deleveling * removed ****list * January 14: automatic game backups every midnight *o EQ suffixes removed * January 16: bug fix: % armor class effects reversed *o bug fix: removed 2 internal unused equipment slots *o split Blade weapon class into Axe, Shortsword, and Greatsword (Dean) * % equipped heavy armor increases spell fizzle rate up to 50% (Dean) * % equipped light armor increases spell fizzle rate up to 25% (Dean) * additional 40% damage reduction from heavy armor (Dean) * additional 20% damage reduction from light armor (Dean) * January 18: bug fix: domains not saved after modifications in some cases * impunity auto-granted to chancellor, lord, and lord of parent domains * - impunity can no longer be set manually * Balancers can edit weapon class cost/attack/durability in-game * click citizen-disguised PC while out of battle => unmask *o NPC revolution when lord of top-tier domain is deleted *o auto-outlaw system outlaws target in whole kingdom * improved domain save/load * removed bounty system * removed guard tiers * January 19: improved NPC "memory" for detecting re-disguised players who were outlawed while disguised * lord presiding over kingdoms may remove kingdom outlaws * time no longer removes auto-outlaw status * rudimentary corruption system * - set allowable corruption levels in DO * - non-mobilized military apathetic toward petty criminals * --- more lenient as corruption increases * further simplifications to outlaw system * removed the Cube * January 20: bug fix: mountain underlays not rendered properly * option for expansion of 2x2 map features in dynamic map generator * new title screen (Zek) * January 27: bug fix: all known map rendering and dynamic map generator issues * improved dynamic map generator speed and efficiency * mapping of Fort Eldon and the Seaside Cave * - demos available: click map to move PoV - Fort Eldon - Seaside Cave randomized warp placement capabilities * verbose dynamic map generator output * January 28: improved warp placement criteria * January 29: disabled all area spells and their animations NPC text advancement indicator minor fixes and testing _________________________________________ ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back. ./personal_problem.sh -q > /dev/null 2>&1 & |
Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > January 2010 |
1 forum user ( 0 registered, 1 guest, 0 bots ) currently viewing this topic. |
This page was generated in 0.3 seconds.
Terulia forums are hosted for free at www.terulia.com [ Terms of Service: Updated 4/28/2011 ]. |