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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > January 2010  
January 2010
Grameramera 7:51 PM on January 04, 2010 [ edited by Grameramera at 4:04 PM on 01-30-2010 ] (+0/-0)
Group: Best Pony
Posts: 893
Total: 1255
bug fix: improvements w/o doors have a nondense tile (Altima) *o
bug fix: total invested gold not reset when domain looted (Frangi) *o
bug fix: attacking Guide outlaws attacker on Newbie Island (Vincent) *o
bug fix: only able to attack bottom-left corner of multitile monsters (Altima) *o
bug fix: military units outside domain not accounted for in some cases (Altima) *o
consolidated standard click-effect timer procs *o
reduced berserk base duration 20s (Locke) *o

January 6:
new optional "charge" icon state (Oondivinezin) *o
View Impunities in Domain Options (Locke/Baram) *o
Strung Pincer str modifier reduced 25% (Dean) o
removed the special "suicide" death condition *
1.5 X [# of available profs] needed per level *
proficiency loss due to deleveling removed *
increased percent of experience lost due to death *
Siege Mode notification in EWho (Locke) *o
PLC only increases when PL-capped *
stats update on job change/swap *
proficiency cap removed *
prof loss on respawn *
- in Cube: 2 per death *
- out of Cube: 1 for every 10 PC levels *
- prof loss may result in deleveling *

January 8:
bug fix: PC icon's "charge" state ignored (Oondivinezin) *o
consolidated several fragmented HUD components *
15 minute wait for unconventional relogs *
lose 1 prof point for using Relog verb *
text improvements *
- new font and 16-bit text *
- variable letter spacing *
--- replaces old teletype system *
--- able to fit more text per panel *
--- NPC text flows better *
--- looks much better *
- dynamic text button generation *
--- simplifies button management in code *

January 12:
bug fix: auto-closing shop farewell advances other NPC text *
Rys improvements
- starter kits created using new EQ system *
- newbie tutorial is now optional *
--- receive starter kit regardless *
- tutorial text improvements *
consolidated NPC confirmation buttons *
intro text for opening movie *
improved login text *
removed FAQ verb *

January 12 addendum:
bug fix: map name overlays spaced improperly *
equipment prof threshold for leveling *
- requirements scale with ease of eq prof training *
equipment prof loss on respawn *
- in Cube: 1 per death *
- out of Cube: 1 for every 20 PC levels *
- prof loss may result in deleveling *
removed ****list *

January 14:
automatic game backups every midnight *o
EQ suffixes removed *

January 16:
bug fix: % armor class effects reversed *o
bug fix: removed 2 internal unused equipment slots *o
split Blade weapon class into Axe, Shortsword, and Greatsword (Dean) *
% equipped heavy armor increases spell fizzle rate up to 50% (Dean) *
% equipped light armor increases spell fizzle rate up to 25% (Dean) *
additional 40% damage reduction from heavy armor (Dean) *
additional 20% damage reduction from light armor (Dean) *

January 18:
bug fix: domains not saved after modifications in some cases *
impunity auto-granted to chancellor, lord, and lord of parent domains *
- impunity can no longer be set manually *
Balancers can edit weapon class cost/attack/durability in-game *
click citizen-disguised PC while out of battle => unmask *o
NPC revolution when lord of top-tier domain is deleted *o
auto-outlaw system outlaws target in whole kingdom *
improved domain save/load *
removed bounty system *
removed guard tiers *

January 19:
improved NPC "memory" for detecting re-disguised players who were outlawed while disguised *
lord presiding over kingdoms may remove kingdom outlaws *
time no longer removes auto-outlaw status *
rudimentary corruption system *
- set allowable corruption levels in DO *
- non-mobilized military apathetic toward petty criminals *
--- more lenient as corruption increases *
further simplifications to outlaw system *
removed the Cube *

January 20:
bug fix: mountain underlays not rendered properly *
option for expansion of 2x2 map features in dynamic map generator *
new title screen (Zek) *

January 27:
bug fix: all known map rendering and dynamic map generator issues *
improved dynamic map generator speed and efficiency *
mapping of Fort Eldon and the Seaside Cave *
- demos available: click map to move PoV
- Fort Eldon
- Seaside Cave
randomized warp placement capabilities *
verbose dynamic map generator output *

January 28:
improved warp placement criteria *

January 29:
disabled all area spells and their animations
NPC text advancement indicator
minor fixes and testing

_________________________________________
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
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