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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > May 2010  
May 2010
Grameramera 12:56 AM on May 10, 2010 [ edited by Grameramera at 12:29 AM on 05-27-2010 ] (+0/-0)
Group: Best Pony
Posts: 893
Total: 1255
bug fix: missing strength values in some cases *
bug fix: selling item stack => empty inventory (Dean) *
bug fix: new characters have 0 base stats until relog (Dean) *
bug fix: NPCs not immediately activated by monsters in some cases *
doubled rate of equipment degradation (Dean) *
3 new mercenary icons (Solus) *

May 11:
bug fix: boat NPC in town (Elias) *
bug fix: axe weapon class has no effect on trees (Solus) *
AI no longer casts healing spells on targets with full health (PcP) *
healer AI more likely to cure when target health is lower (Elias) *
increased non-Cure elemental spell effect ~20% (PcP) *
melee mob AIs use spells more sparingly (PcP) *
reduced Cure effect by 25% (PcP) *
reduced Chakra effect 33% (Dean) *
prof buttons for the 3 new blade subclasses (Dean) *
Braziers in Fort Eldon (Elias) *
removed Armor prof (Dean) *
EQ's prof no longer effects natural EQ prof rate *
removed prof restriction for equipping weapons *
increased equipment prof effect on hit % *

May 12:
bug fix: improper html formatting for spawn balancing in some cases (Dean) *
removed death sickness (Dean/Solus) *

May 17:
map fix: non-dense pillars (Dean) *
bug fix: duplicate quest log listing (Elias) *
bug fix: thrown item prof restriction (Elias) *
bug fix: improper monster spawn counter values *
bug fix: rare infinite loop during map refinement *
bug fix: broken two-way dynamic warp linkage (Dean) *
increased damage penalty for not wearing armor by 67% *
removed Heavy armor shielding effect (Dean) *
all shoes provide Haste suffix effect *
time-based monster spawns (Dean) *
- no longer movement-based *
doubled stamina regen (Blace) *
equipment changes (Dean) *
- Light: -mag -mdef *
- Stealth: -mag +mdef *
- Mage: -dex *
more efficient NPC AI *

May 18:
bug fix: generated warps overlap spacers (Dean) *
support for non-dense generated spacers (Dean) *
disabled automatic battle mode entry (Dean) *
lost mercs can warp to player's vicinity *
minor fixes and adjustments *

May 19:
percent of equipped heavy armor effects stamina decrease (Dean) *
negation effect of stealth and mage armor (Dean) *
removed thrown weapons (Dean) *

May 21:
bug fix: balancing monster stats resets flying (Dean) *
equipment class incorporated into table for balancing new equipment *
passive weapon abilities added to balancing menus *

May 23:
monster ability balancer filters nonexistent abilities *
consolidated passive weapon traits in balancer menu *
passive weapon traits (Dean) *
- knockback
- block chance
- pierce
- blackout
- damage armor
- damage weapon
- damage stamina
- trip
- disarm
- magic negation
- magus
- swiftness
level 20 max cap (Dean) *
level 5 min cap *

May 24:
doubled rate of champ appearance (Dean) *
several new sound effects (Dean) *
bump merc to swap places (Jeebs) *
passive abilities for monsters *
removed engraving (Dean) *

May 25:
removed all higher tier potions from Fort Eldon shops (Dean) *
removed support for m.atk/def from staves (Dean) *
removed job-variable EQ prof rates (Dean) *
increased natural prof rate 10X (Marcus) *
cast state for default PC icons (Marcus) *
increased required experience to prof by 250% *
reduced raw magic damage 35% (Dean) *
replaced several music files (Dean) *

May 26:
can no longer bump/move hostile mercs (Dean) *
removed warp fade toggle (Marcus) *
improved dark radius effect *

_________________________________________
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
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