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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > May 2010 |
May 2010 | |||
Grameramera | 12:56 AM on May 10, 2010 [ edited by Grameramera at 12:29 AM on 05-27-2010 ] | (+0/-0) | |
Group: Best Pony Posts: 893 Total: 1255 |
bug fix: missing strength values in some cases *
bug fix: selling item stack => empty inventory (Dean) * bug fix: new characters have 0 base stats until relog (Dean) * bug fix: NPCs not immediately activated by monsters in some cases * doubled rate of equipment degradation (Dean) * 3 new mercenary icons (Solus) * May 11: bug fix: boat NPC in town (Elias) * bug fix: axe weapon class has no effect on trees (Solus) * AI no longer casts healing spells on targets with full health (PcP) * healer AI more likely to cure when target health is lower (Elias) * increased non-Cure elemental spell effect ~20% (PcP) * melee mob AIs use spells more sparingly (PcP) * reduced Cure effect by 25% (PcP) * reduced Chakra effect 33% (Dean) * prof buttons for the 3 new blade subclasses (Dean) * Braziers in Fort Eldon (Elias) * removed Armor prof (Dean) * EQ's prof no longer effects natural EQ prof rate * removed prof restriction for equipping weapons * increased equipment prof effect on hit % * May 12: bug fix: improper html formatting for spawn balancing in some cases (Dean) * removed death sickness (Dean/Solus) * May 17: map fix: non-dense pillars (Dean) * bug fix: duplicate quest log listing (Elias) * bug fix: thrown item prof restriction (Elias) * bug fix: improper monster spawn counter values * bug fix: rare infinite loop during map refinement * bug fix: broken two-way dynamic warp linkage (Dean) * increased damage penalty for not wearing armor by 67% * removed Heavy armor shielding effect (Dean) * all shoes provide Haste suffix effect * time-based monster spawns (Dean) * - no longer movement-based * doubled stamina regen (Blace) * equipment changes (Dean) * - Light: -mag -mdef * - Stealth: -mag +mdef * - Mage: -dex * more efficient NPC AI * May 18: bug fix: generated warps overlap spacers (Dean) * support for non-dense generated spacers (Dean) * disabled automatic battle mode entry (Dean) * lost mercs can warp to player's vicinity * minor fixes and adjustments * May 19: percent of equipped heavy armor effects stamina decrease (Dean) * negation effect of stealth and mage armor (Dean) * removed thrown weapons (Dean) * May 21: bug fix: balancing monster stats resets flying (Dean) * equipment class incorporated into table for balancing new equipment * passive weapon abilities added to balancing menus * May 23: monster ability balancer filters nonexistent abilities * consolidated passive weapon traits in balancer menu * passive weapon traits (Dean) * - knockback - block chance - pierce - blackout - damage armor - damage weapon - damage stamina - trip - disarm - magic negation - magus - swiftness level 20 max cap (Dean) * level 5 min cap * May 24: doubled rate of champ appearance (Dean) * several new sound effects (Dean) * bump merc to swap places (Jeebs) * passive abilities for monsters * removed engraving (Dean) * May 25: removed all higher tier potions from Fort Eldon shops (Dean) * removed support for m.atk/def from staves (Dean) * removed job-variable EQ prof rates (Dean) * increased natural prof rate 10X (Marcus) * cast state for default PC icons (Marcus) * increased required experience to prof by 250% * reduced raw magic damage 35% (Dean) * replaced several music files (Dean) * May 26: can no longer bump/move hostile mercs (Dean) * removed warp fade toggle (Marcus) * improved dark radius effect * _________________________________________ ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back. ./personal_problem.sh -q > /dev/null 2>&1 & |
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